Thursday, February 6, 2014

Ghost Wolves

The first whispers about Ghost Wolves came from miners stationed on the Linebarger series planetoid Deep Gee (LB 1968117-G). The miners - indeed all the long-termers on that world - have adopted the practice of never being alone due to these creatures. Sleeping quarters, restroom stall accommodations, small vehicles: they are all designed so that people will double up.

Nexialists stationed on Deep Gee believe the Ghost Wolves exist. People who wander off alone in the planetoid's numerous subterranean vaults and tunnels often don't return. People who sleep alone are often found missing the next day. Disappearance takes the form of a species of dismemberment and spagettification by telekinesis, and has even been recorded by video. (And yes, being monitored by machines does not provide protection against Ghost Wolves.)

So what are the Ghost Wolves? The Nexialist Institute on LB 1968117-G has a couple of theories about them, including that they're:
  • A form of Krellic exudate, perhaps connected to one the world's numerous subsurface Shrines
  • An emergent property of the Autonomous Subsurface Collective deep under Deep Gee
  • Another Panoptic or Gazebacker species, such as the Tindalosians
  • Contact phenomena at the interfaces of a planar fracture below the planetoid's surface
The miners have a legend of their own. They say that the Ghost Wolves are a life form that emerged from one of the many ancient stasis boxes secreted in the world's subsurface vaults. In the depths of time, the ancient foreunner race that dug the deepest tunnels on Deep Gee forced the Ghost Wolves into a stasis box; they had a good reason for doing this. When the humans arrived, a star-charioteer named Pandora found one of the hidden stasis boxes. Curiosity got the better of her, and she opened the stasis box on the spot. This released many packs of Ghost Wolves. They have plagued human settlers on Deep Gee ever since.


Ghost Wolves
Immaterial Predators (inimical)

  • High Concept: We hunt those who are alone
  • Trouble: Two observers can dispel us
  • Aspect: Always in a pack
  • Aspect: Our minds are claws and teeth
  • Aspect: More ancient than space and time itself
  • Careful: +1
  • Clever: +2
  • Flashy: 0
  • Forceful: +2
  • Quick: +1
  • Sneaky: +3
  • Find the Loner - Take +2 to Careful Approach Create an Advantage by locating a suitable prey; the prey takes on the Temporary Aspect Alone
  • Rend and Tear - Ghost Wolves may Forcefully Attack a prey who is Alone in the same or an adjacent Zone. They will attempt to rend, tear, and spagettify their prey using deadly psychokinetic powers. 
  • Slip Between the Cracks - The pack moves together. They use their Sneaky approach to exit or enter any Scene at will, skulking silently into or out of the planar adjacencies.  

Note: The Ghost Wolf above is the alpha. It will be accompanied by 2-4 other Ghost Wolves, that are +2 Sneaking and Biting and -2 Affecting multiple watchers or things. Each Ghost Wolf has one Stress Box; they aren't affected by physical weapons.


  1. I like things like this that are monsters and adventure hooks at the same time.

  2. These are nice and creepy with lots of potential for terrifying/intriguing the players. Super fun stuff.