Welcome back to DECK OF FRIDAYS, our weekly feature here at FATE SF! Each week (more or less) since the release of the Deck of Fate, we have made a draw from the Deck of Fate, RPG Inspiration Cards, or another Aspect-generative randomizer. Then we do something interesting with it, using the Aspect as inspiration for a campaign or scenario seed, a situation, scene, location, NPC, thingie, etc.
This week's draw from the Deck of Fate is a card with the Aspect: Treacherous Terrain. It calls to mind the hostile nature of The Green Worlds, planets where plants and insects have a mind of their own; a mind which is hostilely disposed toward humans. Here is a 4DF encounter table based on this treacherous terrain.
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Green Worlds Encounter Table
Green Worlds Encounter Table
You are in the jungle. What do you encounter? Roll 4DF or draw a card from the Deck of Fate, and consult the encounter corresponding to the numerical result on the left.
- -4: The earth suddenly opens up and down you go. This is a pit trap set by a giant arthropod.
- -3: A clicking, a buzzing, a humming. An arthropod army is on the move. A human settlement is in danger.
- -2: That rustling sound. A flash of bright color in the jungle. Stripes. You are being stalked by a feral orchid predator.
- -1: The air smells sweet, redolent of one of the plant masters' toxic or hallucinogenic gases. A Peyotl on a litter borne by human slaves can't be far away from that smell.
- 0: A party of well-armed Saguaro and their human porter-slaves.
- +1: The massive fronds of a giant carnivorous fern reach out to wrap up your limbs.
- +2: Vines guard the entrance to an ancient temple, cave, or ruin. There is no breeze, but that doesn't stop the vines from twitching.
- +3: You are suddenly surrounded by a band of hostile, ape-like creatures or anthropomorphs: humans who have degenerated into a bestial state.
- +4: It's a big thick beanstalk, and it goes up and up
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