Showing posts with label Young Centurions. Show all posts
Showing posts with label Young Centurions. Show all posts

Monday, February 20, 2017

Fate of Everfair


I ran 16 hours of programming at Con of the North: 8 hours of programming/2 events for the Saturday Night Space Opera theme track, and another 8 hours of programming/2 events for the Tékumel theme track.

Of the 16 hours, 12 were devoted to games of Fate. I'll write about the two playtests that I ran of the Fate of Tékumel RPG over on my Tékumel blog, but in this post I thought I'd provide a brief report on the Young Centurions game that kicked off the con for me.

As readers may know, Young Centurions is a prequel RPG to Spirit of the Century, and is powered by Fate Accelerated Edition. It's a pulp RPG featuring teens and set in the "'teens": the second decade of the 20th Century. In my opinion it's the best iteration of Fate published by Evil Hat so far, and a real gem of an RPG at $20 for a hardcover.

My game was called "Revenge on Mars". The location was a bit of a surprise to the players: I chose to set the game in Nisi Shawl's Everfair, a 2016 novel alternate history steampunk novel set in a democratic republic in the former Belgian Congo. As people may know, King Leopold's o-called Belgian Free State (i.e., the Belgian Congo) was one of the most brutal episodes of European colonialism in Africa, and what Nisi Shawl set to do in her novel is show that steampunk can directly oppose colonialism and racism, rather than ignore or celebrate it. A different world is (and always has been) possible.

Everfair was established by an alliance of African American missionaries and British Fabian Socialists. The Fabians were an odd bunch, believing that socialism could be achieved gradually, through participation in the democratic process and the development of a cooperative sector of the economy. They also believed in free love, which makes them strange bedfellows with the African American missionaries. There is also an African king who claims sovereignty over the region held by the state of Everfair, and the novel has complicated politics that play out over three wars (an anti-colonial war, WW I, and a civil war). The novel is a good read, and reminds me a great deal (for various reasons) of C.L.R. James' history of the Haitian Revolution, The Black Jacobins.

In my story, which was set during WW I, the enemies of Everfair have their own strange bedfellows. European colonialists forge an alliance with a survivor of the original tripod invasion of Earth from Mars. There's an irony here, since one of the most famous Fabian Socialists was none other than H.G. Wells, the author of War of the Worlds!

The players created Everfairian characters who fought to protect their democracy from the alliance of Martians and European colonialists! In the Spirit of the Century universe, the heroes are often called "Spirits" or Centurions: born on the first day of the new century, they possess special powers and abilities. Their adversaries are often people who were born on the last day of the previous century; these foes are called Shadows.

The players made really interesting characters, including:
  • An African witch who was the Spirit of Earth 
  • A child of African refugees from the Belgian Congo, and an autodidact adopted by missionaries; the Spirit of Knowledge
  • Panthor, an African jungle lord; Spirit of the Wild
  • A child of Scotts Fabian Socialists, an engineer, inventor, and tinkerer; Spirit of the Machine 
  • Mendelssohn, a German youth and airship pilot; the Spirit of Flight
Our young heroes routed their human and Martian adversaries in a furious set of battles in the air and on the land surrounding the mountain stronghold of the elders who led the government council of Everfair!  Their very annoying youthful adversary, Anthony Blair Scouter (Shadow of Colonialism) met a particularly ill end (hurled from the heroes airship; this was totally justified), but the Martian got away!

It was a fun game and the players thought Nisi Shawl's setting was refreshingly unique and intriguing!

Saturday, February 11, 2017

Young Centurions - Revenge on Mars



We're running two Fate games at Con of the North. The first of these happens from 12-4 PM, on Friday, February 17. We're kicking the convention off with a session of Young Centurions, which is the teen PC version of Spirit of the Century.

Here's the blurb:

On the eve of WW I, Martian artifacts are uncovered hinting at a new tripod invasion. The teen heroes of the Century Club must find a way to defeat the Martian foes before the once again wrap their slimy tentacles around the Earth. Try out this easy, fun-to-play RPG prequel to Evil Hat's Spirit of the Century.

I was originally thinking of having the starting action scene set in NYC. Now I am thinking more about the African terrain of Nisi Shawl's Everfair. We shall see.

One of the considerations is the violence level. Young Centurions encourages the GM to avoid a lot of gunplay, since the PCs are teens. That might not be an ideal fit with the Belgian Congo, arguably the most brutal episode of European colonialism in Africa.

Still, Nisi Shawl did some very interesting things with her alternate history setting, and I can think of some synergies with what I want to do in this game.

Sunday, August 14, 2016

Young Centurions Take On Mars!


We'll be running "Young Centurions Take On Mars!", a Young Centurions scenario at Con of the North 2017. The event will be part of the programming for the Saturday Night Space Opera dedicated theme space. I have requested the game for Friday afternoon, February 17, from 12-4 PM. 

Here's the teaser:

On the eve of WW I, Martian artifacts are uncovered hinting at a new Tripod Invasion. The teen heroes of the Century Club must find a way to defeat the Martian foes before they once again wrap their slimy tentacles around the Earth. Try out this easy, fun-to-play pulp RPG prequel to Evil Hat’s Spirit of the Century.



Saturday, June 25, 2016

Young Centurions


I had to pull out of the recent Fate More Kickstarter, due to the first in a series of massive car repairs this Winter/Spring. This week, a slew of new Evil Hat releases hit The Source, and I grabbed them all! No more fear of missing out!

The new game Young Champions is particularly welcome. The game is set in the Spirit of the Century RPG universe.  And SOTC was my first brush with Fate. In fact, it was love at first sight!

I may have run the first open game of SOTC in Minnesota. That demo game years ago at The Source drew my friend Chad, who created a Jungle Lord (transplanted to NYC), as well one of the only Hollow Earth Expedition RPG fans in town, who played a Doc Savage type, complete with labs and domicile in the Empire State Building!

The action featured a fight on a Zeppelin in the skies over NYC. Like so many subsequent Zeppelin fights in my SOTC and HEX games, it did not end well for the Zeppelin! I think in this case, a wrench being used as a weapon hit a metal ladder frame within the airship's canvas shell. Sparks were drawn, and leaky gas cells ignited. Things like this happen, ALL-THE-TIME, in Spirit of the Century.

From there, I never went back! I've run many convention scenarios set in the SOTC universe, ranging all over the Earth and onto Mars. We've had Moorcockian Eternal Champions and villains in our games too, including the Ulric and Ulrika twins (my own creations), Count Zenith, and Jumping Jack Flash. But by Fate Core standards, SOTC has a bit heavier frame than I really need for a good pulp action Fate game, so it is good to see Young Centurions deliver the pulp using the lighter chassis that Fate Accelerated Edition provides.

And this isn't simply a retread of the 1930s SOTC setting, but instead features the young heroes of 1910 earlier in their career. I haven't read through the rules yet (just got 'em) but the cover and interior art are just outstanding, so I want to call that out today. Look at the diversity of heroes - and vehicles - on the cover. (Tractors don't get nearly enough love.)

And look at the heroes on the back cover:


Finally, I'll point to my new favorite character right here:


Given that my initials are JET, I'd say this is a perfect character.