Welcome back to DECK OF FRIDAYS, our weekly feature here at FATE SF. We make a draw from the Deck of Fate, RPG Inspiration Cards, or another Aspect-generative randomizer. Then we do something interesting with it, using the Aspect as inspiration for a campaign or scenario seed, a situation, scene, location, NPC, thingie, etc.
This week's draw from the Deck of Fate is a card with the Aspect: Opposing Forces. The card has a zero value - truly balanced. Today's post for Deck of Fridays is a spell that creates this condition.
The Mirrored Nexus of Opposing Forces (The Planes, Cost, Persistent/Permanent): A favorite combat and assassination formula of the Nexialists, The Mirrored Nexus of Opposing Forces summons a living being from a mirror dimension who is in all respects but one identical a targeted person within three Zones of the summoner. The essential difference is that the being summoned follows an ethical alignment opposed to that of the target. Except for this difference, the summoned double will have the same (or very similar) appearance, personality, dress, aspects, skills, stunts, and equipment as the spell's target.
The summoner must have a sample of the target's DNA or a digital record of their genetic code in order for the formula to acquire the proper target. The target's genetic material must be actively being scanned by the summoner. For this reason, Nexialist casters often wear a heads-up display while casting the formula.
Without this DNA sample, the being summoned will invariably be a double of the summoner. The records of Nexialist formulae always exclude this important detail; it is one of the many unpleasant surprises left for those who would steal their secrets.
The summoned double will immediately attempt to kill the target. If the double fails, it is returned at the end of the Scene to its mirror dimension of origin. On the other hand, if the target is Taken Out, it is shifted to the mirror dimension from which its double came. (Concessions should create very interesting ongoing complications for the target.) The double will take the place of the target, and remains on the summoner's plane indefinitely.
The summoned double has no particular disposition with respect to its summoner. Its immediate focus is the elimination of the target. The GM may secretly roll 4DF to determine the double's disposition toward the summoner. The more negative the roll, the more negative the disposition; the more favorable the roll, the more favorable the disposition.