Wednesday, March 2, 2016

Thirty Days Of Space 1889

For the April 2  Saturday Night Space Opera game, I'll be running the Ubiquity system version of the Space 1889 RPG.  I actually ran a Ubiquity-based Space 1889 game once before at a convention. I had to use the Ubiquity-based Leagues of Adventure RPG for that event, due to issues with the Kickstarter for the new game. Players had a lot of fun with that convention game, and I am sure that running Space 1889 with the official Space 1889 Ubiquity rules is going to go just fine.

Over the next 30 days or so, I am planning to write a series of posts on the RPG and game world as I prepare the scenario. This will be partly reflections based on reading the book, and partly exploration of themes related to the setting.

This version of the Space 1889 setting was written by Europeans, and there are subtle changes which are intriguing to me, such as the existance of a revolutionary government in France due to the victorious Paris Commune. That detail alone is pretty cool, and creates all sorts of possibilities for "Agents of the Commune" style international, interplanetary, and even anti-colonial intrigue.

Hopefully I'll get some reading done on the Commune this month. I have two classic histories of the Commune sitting on shelves less than five feet away from me, just waiting to be read.

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