Imperfect Conflagration (Abjuration/Evocation, Cost, Persistent, Requires one other Abjuration or Evocation spell): A classic containment/detainment formula used by the Nexialists and many others to thwart their aggressors, Imperfect Conflagration imprisons up to five humanoid creatures within four vertical flaming walls, Each wall face is up to 3 x 3 meters in area. Those imprisoned by the walls of flame cannot pass through them to escape but are also not harmed by their proximity to the flames.
The caster rolls CHA +2 vs. the targets' individual DEX rolls. Any targets that succeed in their roll are successful in dodging out of the way of the casting at its moment of imminence.
The walls of flame first appear as a 3 x 3 meter square of flame at ground/floor level, each face of which whooshes rapidly upwards to create four flaming walls. Once erected, the walls create an impassible barrier from either direction. The area overhead is open, however, and presents a possible means of escape for creatures capable of feats of saltation, levitation, or flight.
If the floors or spaces upon which this formula is cast contain combustible materials, the space will take on the temporary aspect On Fire or In Flames until the casting AND the flames are both extinguished.
While this casting only lasts one Scene in the field, Nexialists often use this casting within their Institutes to interrogate enemies and imprison those who have persecuted their Order. Within the Institutes' meditative labyrinths, the caster can make the duration of this casting Permanent, because the formula has the ability tap into the circuits of other-planar energies circulating within these spaces. Targets imprisoned indefintely using Imperfect Conflagration do not age or die, and will not need food or drink.
This spell is inspired by Ambrose Bierce's short story "Imperfect Conflagration." We're reading a lot of Mr. Bierce this month of October.