This week's draw from the Deck of Fate is a card with the Aspect: Grounded. We're using that Aspect for today's post, which includes the Grounded! Table, below.
There will be a related scenario seed later in the day!
There will be a related scenario seed later in the day!
Grounded! Table
There's got to be a reason why your ship is grounded. Here's 11 of them, Starblazer Adventures, stylee!
Roll 1d6-1d6.
RESULTS:
- -5: "What a revolting development!" A tractor beam has pulled you down planetside. This was supposed to be an uninhabited world - what gives?
- -4: It was a crash; you're all just lucky to be alive!
- -3: There were "Imperial Entanglements" after all. Surprise, surprise!
- -2: One of the crew got hurt or killed on shore leave. Too bad it's the pilot, or you'd be out of here already!
- -1: You're not going anywhere until you find that replacement part. Oh, and find a way to pay for it.
- 0: They said this port was "duty-free" but they lied. You're ship won't be leaving until you pay up.
- +1: Smuggling can be lucrative. This deal seemed that way too. But where's the buyer?
- +2: One or or more of the crew aren't back yet from shore leave. Time to hire on somebody to replace them, or go find them?
- +3: We told those kids they were grounded! Where the hell did they go?
- +4: A passenger of high value was kidnapped on shore leave. You know because you just got the ransom note. They're the high net worth person - not the crew - so paying up isn't an option. A rescue mission maybe?
- +5: You have discovered something of great value planetside. Captain says no one's going anywhere until we figure out how to take it with us!
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