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| Two kinds of X-Plorers and The Anubian Ambassador |
I am just getting back from Con of the North 2013, and will have detailed con reports to share on the two events I ran. Check back here during the course of the week. I'll be sharing my experiences running the Ubiquity-system
Leagues of Adventure RPG - which entailed 6 hours of adventures both above ground and below in the Hollow Earth - and a Tekumel game using
FATE Core.
But first I'd like to share a little about a very fun two hour game session I had the chance to play in on Saturday night. Jay MacBride, who edited the
X-plorers RPG (see the B&W first edition box set and the second edition all-in-one saddle stitched book above) ran X-Plorers in his '70s-inspired 'spoitation movie setting RAD ASTRA.
This is a game with serious 1st edition flavor. We created PCs in about 15 minutes. Everyone struggled a bit at first with chargen. This wasn't because there is anything wrong with the rules. Rather, it is based on people's acclimation to
D&D 3rd Edition/
Pathfinder chargen and mechanics. Once people realize that their very specific expectations didn't really apply here, they could focus on getting their characters finished and ready for play. (Our Tekumel group had a very similar experience this fall when creating characters for the original
Empire of the Petal Throne rules.)
My character was a scientist that I rolled as having one, read that ONE, hit point. Again, I had the same experience recently creating a PC for original edition
Empire of the Petal Throne, so I was prepared
. I didn't groan this time; I was actually curious about how long my Scientist character would live in the scenario. (Actually, a strong case has been made recently that this is a feature, not a bug of old school-inspired games. Read Porky's exploration of that idea
here.)
We played SPACE MARINES who had been pod grown and trained for different roles: Soldier, Scout, Scientist, and Tech. Well, nobody chose Tech. So two soldiers, two scouts, and two scientists went planetside on a world in the Gamma Aquilae system. The scenario was inspired by
Forbidden Planet, but I won't give too much away except to say that it also had references to Space: 1999, the Buck Rogers TV series (1979-1981), and the film
The Black Hole.
GM Jay MacBride shared that this was only his second time running an RPG! You never would have known that considering how well organized he was, with really neat props and a great, fast paced adventure! Congratulations, Jay, and keep up the RAD ASTRA! We want more!