Wednesday, August 22, 2012

The Green Martian In Diaspora

My title sounds like an academic text: "The Green Martian In Diaspora: Identity, Migration, and Contestation in the Dry Sea Beds of Barsoom".

http://thedisneyblog.com/2012/06/06/john-carter-second-screen/ 

OGL MECHANICS

Skills:
  • Super (+5): Close Combat (Upper Torso)
  • Great (+4): Close Combat (Lower Torso), Slug Throwers (Radium rifle)
  • Good (+3): Brawling, Survival (Martian Desert), Stamina
  • Decent (+2): Agility, Alertness,  Intimidation, Resolve 
  • Average (+1): Animal Handler (Thoat), Profession (Tracker), Repair, Stealth, Tactics

Stress Tracks: Health 5, Composure 5, Wealth 3

Stunts:
  • Multiple Attacks: Green Martians can make two attacks without penalty if they have space to stand upright. These could be two Close Combat attacks (each using a different torso section), or one Close Combat attack and one Slug Throwers (Radium rifle) attack.
  • Resilient: Take four Consequences rather than three.
  • Extra Stress Track:  One extra Stress box for Composure.

ASPECTS
  • Honor bound to accept any mortal challenge
  • Generous to friends but ruthless to enemies
  • Hardy survivor of a dying world


Note:

**Intimidation is a total of +3 vs. Red Martians, Earthmen, and beings of similar size

2 comments:

  1. I like your choice to require separate combat skills for each pair of arms. That helps mitigate the advantage provided by the Multiple Attacks stunt.

    Cool!

    ReplyDelete
  2. Thanks! That was my intent, so I am glad it makes sense to one of the designers!

    ReplyDelete