Jasoomian Leap - By spending a Fate point, an Earther can leap up to 5 zones away in a single move action. This allows an Earther to completely escape combat if they choose to do so. Alternatively, a Jasoomian may simply reposition him/herself 1-5 zones away from their previous position. If cover is available in the vicinity of their destination, the Earther may take advantage of that cover by making a successful Athletics roll for their landing.
Jasoomian Might - Earthers are capable of great feats of strength. Moving or lifting heavy objects requires 2 shifts less than it normally would. Also, by spending a Fate point, a Jasoomian may add +4 to any physical strike on a Barsoomian person or creature, or inanimate object.*
Weakness - Earthers lack the skill in telepathy that almost all Martians possess at a rudimentary or higher level. While Barsoomians can communicate with people nearby them by using telepathy, visitors from Jasoom will need to learn to speak Barsoomian languages.
*Jasoomian Might is similar to the combined Might Stunts of Herculean Strength and Piledriver (SBA p.175).