tag:blogger.com,1999:blog-7051574527441977124.post5368642919860261855..comments2024-03-29T01:17:51.980-05:00Comments on FATE SF: Fate Follows PhysicsTallgeesehttp://www.blogger.com/profile/16045006122540505779noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7051574527441977124.post-64921767755746384082014-03-23T11:55:41.810-05:002014-03-23T11:55:41.810-05:00Generally, I'd say "bad" if that'...Generally, I'd say "bad" if that's their only focus. :) In this case, it was something of a relief to me, quite frankly. Because in my prep before the game, I had suspected there was that one error in the players' handout. So having them reach the same conclusion actually made me feel more competent. <br /><br />Interestingly, the handout (really, a sort of "data readout" that PCs can use in-game) raises an interesting question. The handout is almost entirely specifications and measurements of the Ringworld in conventional 80s simulationist terms. It could be very interesting to create a Fate-based handout that describes the same object in terms of aspects. Granted something like that could probably fit on an index card if you wanted to keep it very simple. But it would be of immeasurably more use to the players over the long term as a source of Invokes and Compels. I may take a stab at that in the near future. Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-7051574527441977124.post-21329739187722290962014-03-22T13:34:45.466-05:002014-03-22T13:34:45.466-05:00Interesting. I don't know whether it's goo...Interesting. I don't know whether it's good or bad to have player's that will find a math error in a publication.Treyhttps://www.blogger.com/profile/04647628467658839351noreply@blogger.com