tag:blogger.com,1999:blog-7051574527441977124.post7965323853758620531..comments2024-03-28T02:46:41.705-05:00Comments on FATE SF: Project Generations - Scenario WritingTallgeesehttp://www.blogger.com/profile/16045006122540505779noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7051574527441977124.post-16567265356765683372013-03-16T22:29:58.477-05:002013-03-16T22:29:58.477-05:00Glad to hear it! Back in the 90s, I started writin...Glad to hear it! Back in the 90s, I started writing a game called NOAH, which was also a gen ship game. It was a different setting, on a ship with numerous mad AIs that thought they were gods. Some of that might come back for FATE Core.<br /> <br />But the influences go back even further. As a kid, I was pretty fascinated by Star Trek's Yonada. And I was really captivated by The Starlost, which admittedly most SF fans of the time thought was terrible (but the ship design! a work of beauty). One of the first RPGs I owned after D&D was the original Metamorphosis Alpha. I got a kick out of the game, because one of the first SF books I ever read was Heinlein's "Orphans of the Stars". So this stuff has been with me a long time.Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-7051574527441977124.post-28891332256483528682013-03-16T20:30:42.471-05:002013-03-16T20:30:42.471-05:00OK, I am insanely excited to read about this. Year...OK, I am insanely excited to read about this. Years back, friends and I worked seriously on the framework of a game set on generation ships, but we never quite got things to cohere. Fate is great for the purpose and I'm really looking forward to seeing how it turns out.<br />Mrigashirshahttps://www.blogger.com/profile/04330755833005126267noreply@blogger.com