tag:blogger.com,1999:blog-7051574527441977124.post5797968777600997451..comments2024-03-29T01:17:51.980-05:00Comments on FATE SF: Social Combat In DiasporaTallgeesehttp://www.blogger.com/profile/16045006122540505779noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7051574527441977124.post-65875478999983342022013-09-27T12:20:49.871-05:002013-09-27T12:20:49.871-05:00This section on Social Combat has been the most in...This section on Social Combat has been the most intriguing part of Diaspora for me, personally. The majority of the rules seem to be a pretty bog-standard re-modeling of old Traveller-tropes into a new idiom (and Very Well Done as well), but this social combat stuff is fascinating and has been nagging at me quite a bit--it is something that I wish I had found right when I started work on Riskail. Will have to look at Starblazer Adventures once the new edition is out--I'm curious how they handle factions and organizations.garrisonjameshttps://www.blogger.com/profile/09544523186717576771noreply@blogger.comtag:blogger.com,1999:blog-7051574527441977124.post-4610154899743158802013-09-26T15:52:30.575-05:002013-09-26T15:52:30.575-05:00Thanks so much for stopping by TQuid! I normally...Thanks so much for stopping by TQuid! I normally skip play examples, but I will go back and read the Changing History section. Sounds interesting!<br /><br />Diaspora and Starblazer Adventures are my two favorite FATE games, and I like SBA's approach to factions and organizations as well. Diaspora's approach to most things is more focused and procedural; SBA's approach is more free form. Both games had great ideas. I could play and run either one for the next decade without getting bored or exhausting the possibilities each game opens up.Tallgeesehttps://www.blogger.com/profile/16045006122540505779noreply@blogger.comtag:blogger.com,1999:blog-7051574527441977124.post-43077491072817576952013-09-26T13:39:21.362-05:002013-09-26T13:39:21.362-05:00Exactly such conflicts have played out using Diasp...Exactly such conflicts have played out using Diaspora's social conflict system at the table Brad ran.It's on p. 169, titled "changing history". The multiple variables created by having a social map, and various "pawns" to move along with the two main parties to the conflict, produced a really neat outcome where no one got everything they wanted.<br /><br />Four years later I remember the evening quite fondly. Looking back there was a decent bit of hand-waving (called out explicitly in the text) and I'm not sure more rules would improve it.TQuidhttps://www.blogger.com/profile/18127083937243383577noreply@blogger.com